
The brain signal data acquired via the headset (prototype at right) is streamed wirelessly to a receiver box connected to a computer. Proprietary software and silicon is used to measure and interpret the electrical signals, which represent signatures for various states or activities, said Randy Breen, chief product officer. Game developers can calibrate the sensitivity of settings and determine interactions based on the Emotiv data.
As a first generation human-machine interface integrated with games, Emotiv, which has been working three years on its technology, will take a few years to shake out the cobwebs, but the face of gaming and other disciplines will be forever changed. I'm still waiting for the kind of mind control that allows me to move my real furniture without lifting finger."
http://blogs.zdnet.com/BTL/?p=4603
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